funcscene(_scene: UIScene, willConnectTosession: UISceneSession, optionsconnectionOptions: UIScene.ConnectionOptions) { // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). guardlet_= (scene as?UIWindowScene) else { return } }
funcsceneDidDisconnect(_scene: UIScene) { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. // Release any resources associated with this scene that can be re-created the next time the scene connects. // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). }
funcsceneDidBecomeActive(_scene: UIScene) { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. }
funcsceneWillResignActive(_scene: UIScene) { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). }
funcsceneWillEnterForeground(_scene: UIScene) { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. }
funcsceneDidEnterBackground(_scene: UIScene) { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. }
}
sceneメソッド内に以下のコードのコードを追記します
この時、guard let _ =の_の部分をwindowに変更しています。
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funcscene(_scene: UIScene, willConnectTosession: UISceneSession, optionsconnectionOptions: UIScene.ConnectionOptions) { // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). guardlet windowScene = (scene as?UIWindowScene) else { return }
window =UIWindow(windowScene: windowScene) let storybard =UIStoryboard(name: "Main",bundle: nil)
funcscene(_scene: UIScene, willConnectTosession: UISceneSession, optionsconnectionOptions: UIScene.ConnectionOptions) { // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). guardlet windowScene = (scene as?UIWindowScene) else { return }
window =UIWindow(windowScene: windowScene) let storybard =UIStoryboard(name: "Main",bundle: nil)
// 入力文字列のタイプを判定 let valueType =CheckValueType(targetValueList: inputValueList)
// ソート処理 var sortedNumberList:Array<Substring> =Array<Substring>() sortedNumberList =Sort(targetNumberList:inputValueList)
// 何をソートしたか表示 switch valueType { case .Number: print(ValueType.Number.rawValue +"ソート完了") case .Charactor: print(ValueType.Charactor.rawValue +"ソート完了") case .Japanese: print(ValueType.Japanese.rawValue +"ソート完了") case .Iregular: print(ValueType.Iregular.rawValue +"ソート完了") }
// ソートタイプによって出力を切り替え switch orderType { case .ascending: print(sortedNumberList) case .descending: print(Array(sortedNumberList.reversed())) case .none: print("ソート失敗") }
// =====================================
// ============== メソッド =============== // 値のタイプを判定 funcCheckValueType(targetValueList:Array<Substring>)-> ValueType{ var retVal : ValueType=ValueType.Iregular let targetValueCount = targetValueList.count
var numberCount =0 var charCount =0 var japaneseCount =0